The platforming sections that separate each fight never last very long or get too complicated, and exploration during those stretches isn’t really a thing. In between killing demons, Shadow Warrior 3 generally only gives you one thing to do: run to the next arena full of demons. You're generally only fighting or making your way to a fight. Every arena you fight in is built around these movement mechanics, turning battles into wonderfully frantic flurries of gunshots and katana swipes. Lo Wang moves lightning fast, able to double jump high above the heads of enemies or quickly dash away from their attacks. Shadow Warrior 3 takes the same exciting approach as Doom Eternal or Titanfall 2, emphasizing speed and maneuverability above all else. Killing demons keeps all of those pesky thoughts about the nonsensical story away. If you were given the opportunity to stop and think about what was happening, you might end up asking questions like “how did Lo Wang survive in a ramshackle shack on top of a mountain?” or “why did this dragon get so big when it was so much smaller at the end of Shadow Warrior 2?” It generally doesn’t slow down from there either, and that breakneck pace is probably for the best. Its very first fights take place on the back of that Earth-threatening dragon, which you run and jump across like an action movie hero. But you don’t play Shadow Warrior for the story – you play it to shoot demons, and there’s certainly plenty of shooting to do.įrom the get-go, Shadow Warrior 3 makes clear that it wants to be exciting more than anything else. Once you start playing it you might do the same, because it's generally a rushed load of nonsense. For Shadow Warrior, world-ending stakes like these aren’t anything new, but it didn’t take long for me to stop paying too much attention to Shadow Warrior 3’s story. Picking up a good while after Shadow Warrior 2, a massive dragon is wreaking havoc across Earth and it’s up to our returning hero, Lo Wang, to destroy the lizard. It might not offer many new ideas, and its protagonist may be unbearable to listen to, but sometimes solid movement and satisfying weapons is all you really need. And while that focus on fun is refreshing, Shadow Warrior 3 is almost completely unremarkable in its execution, being about as straightforward as an FPS can get. Instead, it throws you into the action right away and rarely lets a moment of ease set in from there. In an era where games feel like they keep trying to be bigger, this one is happy not to draw itself out with lengthy dialogue or exposition-filled cutscenes. Once they find Hoji, he agrees to willingly surrender his god-powers and turn over the mask to use it against the dragon, thus making him mortal.Shadow Warrior 3 doesn’t beat around the bush. Lo wang tries to look for Hoji, but he is nowhere to be seen, so Zilla steps up and says that there's a tracking device in Hoji's mask and shows the god near the Heart Tree. This plan backfires and only makes the dragon angrier (and deadlier), causing Hoji to flee the area and leaving Lo Wang to wonder what happened. Once the machine is powered up, Hoji tries to harness the dragon's power instead of killing it. Now that they know what to do, Lo Wang follows Hoji and helps him turn on the Doomsday Device by reactivating three different Power Relays. He suggests using a Doomsday Device to harvest Chi energy, attract the dragon and kill it. The plan worked perfectly, and now Hoji is back. Afterward, they take the egg down a river to reach a hot sping and use the area's magical properties to accelerate the hatching process. Now that they have a plan, the two friends track down the bird's nest, fight the Ancient Cock guarding the egg and steal it. After running away from Zilla and Mototoko, Lo wang and Hoji plan to restore his physical body by stealing an egg from an ancient bird-like yokai and using its magical properties to give Hoji a physical body.
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